Looking for the Card Breaks Policy? You can find it here.
Looking for the Surprise Product Policy? You can find it here.
At Whatnot, we craft our policies to ensure our community can feel safe and confident in their purchases. In order to maintain a trustworthy buying experience, we expressly prohibit facilitating or promoting Gambling on Whatnot, as well as the sale of Purchase-based Prizes.
This policy is not exhaustive and is not intended to be legal advice. It’s the responsibility of each seller to independently ensure shows, listings, sales, and provisions of products abide by Whatnot’s Terms of Service, as well as applicable laws and regulations. If you have questions about what laws apply to you and your activity on Whatnot, you should seek independent legal counsel.
Gambling
Facilitating or promoting gambling and selling gambling products is prohibited on Whatnot. Examples include:
- Raffles, races, wheels, or other randomized results for a prize. For example:
- Auctioning raffle tickets to win a video game console
- Selling a spot in an online race between ducks to receive a cash prize
- Lottery sales. For example, selling lottery tickets
- Casino-style Games. For example, facilitating casino-style games like poker, blackjack, or slots.
- Usernames promoting gambling are not permitted
Purchase-based Prizes
Whatnot strictly prohibits sales containing purchase-based prizes, where the purchase of an item qualifies the buyer for a chance to win an additional item (or items), entry into a game, or other prizes. Examples include:
- Paid bounties, or other sales where an item purchased also carries a chance at winning an additional item or prize. For example:
- Offering an extra box of cards if someone gets a holographic card in the break you are conducting
- Offering to purchase or trade for a product if hit within a specific show
- Advertising to purchase or trade for a collectible product with contingencies on when or where the item will be purchased
- “Guess games,” “mapping games,” or other sales offering a prize for someone correctly guessing the contents of a concealed purchase (such as a particular trading card in a sealed pack).
- “Wars” or “Product wars,” or other games where cards or other items purchased are used to compete for a prize.
- Any game where the item purchased has a chance of “activating” the receipt of a prize or entry into another game of chance. For example:
- Offering a raffle ticket for a prize each time a buyer makes a purchase, even if no additional cost is required
- Giving buyers who spend a certain amount of money an entry into a duck race for a prize, even if everyone in the race wins an item
- Conducting raffles or other games of chance for unsold spots in a break or game
- Adding “golden tickets” or other items within a break or Surprise Set that further randomizes the team assigned or item received.
- Games that provide a chance to receive an item from, or entry into, a different game such as “cascading” Surprise Sets or pull games.
- Offering buyers an entry into a game of chance where they may win a prize based on the position of their bid. For example:
- Advertising a prize for the best card pulled at the end of a day or night
- Providing a prize for the highest bidder of a stream, triggered at random
We encourage you to consider alternative ways to engage and reward your viewers. Follower-only giveaways or other games that do not require a purchase or payment are permitted. Additionally, specific and disclosed rewards that are guaranteed upon purchase are permitted.
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